Thursday, November 14, 2013

Final #5: 2D Java Video Game

Because I'm a student in the Video Games and Virtual reality class, I have already done these assignments. Below I linked the blog posts that correspond to the final exercises for This course. Please note that there may be some subtle differences because in Video games and Virtual Reality we were asked to dig a little deeper into the coding. Also I will just link all of my java games here because it can't hurt and maybe you will enjoy them.

FINAL 5a: Greenfoot Joy of Code #4 Finally some code! 

http://anonymousinsider.blogspot.com/2013/10/class-5-assignment-1-greenfoot-joc-4.html 



FINAL 5b: Greenfoot Lettuce and Snake 
Posts...
http://anonymousinsider.blogspot.com/2013/10/class-6-assignment-1-greenfoot-joc-5.html

and
http://anonymousinsider.blogspot.com/2013/10/class-7-assignment-2-greenfoot-joc-12.html

Game link 1
http://www.greenfoot.org/scenarios/9583



FINAL 5c: MY CUSTOMIZED JAVA GAME  
Post
http://anonymousinsider.blogspot.com/2013/10/class-8-assignment-2-adding-scoreboard.html

Game Link
http://www.greenfoot.org/scenarios/9676




Bonus Extra game



Game
http://www.greenfoot.org/scenarios/9811

These are various iterations of my journey through the Joy of Code web series.  It is a final exercise from the Immersive Education course that I am taking at Boston College.  The course is called Discovering Computer Graphics.  For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Thursday, November 7, 2013

Final #2: Six Monocular Depth Cues

I did the monocular depth cues assignment as part of my Video Games and virtual reality class earlier this semester. Here are the links to my posts. Part 1 Part 2

These are examples Monocular Depth Cues used to increase immersion within 3D generated environments.  It is a final exercise from the Immersive Education course that I am taking at Boston College.  The course is called Discovering Computer Graphics.  For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Avatar recustomization screenshots.

I had to customize my Cloud Party Avatar again. At this point considering both of my classes with you and another online class that also had me customizing my avatar I actually already had one I was in love with. So what I did was made him a more casual and fun "alternate costume". Here are the screenshots of me building his alternate "Cowboy" costume (Use BA AKA the Konami Code to unlock).

 This is where I started, the bolo tie needs to go.
 Now he has a regular necktie.
 Now we've changed his suit, darker, meaner, awesomer!
 Give him a marine drill sargent haircut. and blacken the aviator rims.
And the Piece de resistance...a gigantic cowboy hat and cowboy boots. "Cowboy Costume" has been unlocked your user interface informs you.

Building in Cloud Party

For this assignment I had to make a sculpture in Cloud party. I call this piece "Moving" and I used my own experiences with the misery and horror and destruction around a move as inspiration. One of the big things to be aware of is that in the speech I play with scale and object relationships to an extreme degree. The disconnected "Sun" photos give you a sense of how this construct that appears to be one object is actually in different places and I use camera angles and cunning building to trick you the viewer. This showcases my experience with moving of putting everything into perspective but also making the space feel simultaneously larger and smaller but mainly just different and weird and out of focus.


I started with the bed, the first and most important piece of furniture in any living place.
 Then I put in the couches. This is where it gets tricky, I'm taking you behind the scenes. This one exaggerates how far apart they are though.
 Here you see the couches more tricky in perspective with the bed. All the furniture is piled to denote the experience of boxing all your stuff up and moving into a smaller space, like I did using a UHaul Ubox storage box. The ground is the key to maintaining this illusion, its completely fake.
 And here are the boxes.
Behind the scenes, notice how far below the bed the couch and sculpture is.



Building in Cloud party is much more limited than Open Sim. Open Sim fundamentally a much more powerful program and much more oriented towards building. At least from my limited observation. Cloud party on the other hand seems much more focused towards ease of use. It seemed like cloud party had more pre-made options and objects so for a beginning user. On the other hand Open Sim just seemed better once you got to know it. I really enjoyed building my Mars Rover in Open Sim earlier in the semester (for my Sunday class with you Prof).

“Final #4: High Resolution Avatar”

These are images of me using MakeHuman, a freeware modelling program currently in alpha.  Using various sliders and adjustment tools I created two different genders, tried some hairstyles, and also altered the shape of the model's face. It is a final exercise from the Immersive Education course that I am taking at Boston College.  The Course is called Discovering Computer Graphics. For details, visit the immersive BC portal at this link!

 I am altering the body type here.
 Changing the expression of my avatar. Scary!
 For some reason I couldn't get the skin to come back when I was altering face shape. It came back again later, not sure how though.
 It seems like the program has some trouble rendering the images, as you can see from my skin coming through my new outfit.
 I decided to change the gender of my avatar. Somehow I lost the skin again, but I was able to switch the hair, outfit, and body type.


This is the high resolution avatar I created using the Makehuman tool .  It is a final exercise from the Immersive Education course that I am taking at Boston College.  The course is called Discovering Computer Graphics.  For details, visit the immersive BC portal at http://ImmersiveEducation.org/@/bc

Summary of WebGL Article

This is a summary of the following wikipedia page on WebGL...
http://en.wikipedia.org/wiki/WebGL


WebGL is a javascript application programming interface that allows interactive 2D and 3D graphics to be rendered within a compatible web browser. It is notable because it does not require the use of plugins. As well as javascript control code WebGL uses Shader code written for a user's graphics card. It is based on OpenGL ES 2.0. WebGL is supported by every popular browser.

Thursday, October 31, 2013

Class 8, Powerbullet: Assignment 4, posted for review, prior to midnight, extension.

 http://megaswf.com/s/2617587
So this one was a harder birth. After a couple of hours and many retries I've been unable to isolate or fix the bug with my backgrounds. As my progress screenshots prove they are all different colors but they upload all as one. I tried another Flash uploader for same result and the export preview. Just seems like there is something hokey and I have this deadline at midnight. Anyhow I think this should satisfy all the requirements. Notice the thing that switches images is a really tiny arrow at the bottom since I am using a much higher resolution canvas 1980x1080 aka 1080p. I work on a 2560 monitor, feel free to hate me a little. Anyhow the last page the image animation I added some text since it fit the theme but didn't animate it since that's against the assignment (figured it was safer). Anyhow long live the Pooh Bear, always my favorite, BBB 4evah yall etc. etc. Number 4 I'm done.

Link at bottom of page for SWFCabin upload to prove that the bug is not on my upload site but in the program itself. Also SWFCabin is sooooo much amazingly better, I'm never using MegaSWF again. I wish I could go back and change them all but its getting too late.
Link below or click on image above below the link progress screenshots...
http://megaswf.com/s/2617587

Progress screenie one for slide one, decided to change the font because I forgot I had used times new roman.


Go Bruins!